

Winners of Nice Fights and 2 Random Players get additional copies! Participants for Fights of those Formats get these two as Promos
#Lyrical monasterio ride lines trial#
Introducing The Ride Line Of “Astesice” From Lyrical Trial Deck #1: “Set Sail! Lyrical Monasterio!”.Introducing The Abilities Of Cards From Title Booster #2: “Monster Strike”, Such As “Uriel, Knockin’ on Heaven’s Door”!.And as already noted in their description, they have a lot of units with low power in exchange for useful abilities.Some stragglers from Monster Strike, and the Start Deck Theme from Lyrical Monasterio \\\'\\\'\\\'Lyrical Monasterio\\\'\\\'\\\': Basically a JackOfAllTrades thanks to their ride-lines having varied, but not necessarily incompatible, playstyles.There\\\'s an heavier focus on sending and retrieving cards from the drop compared to the other nations and they also currently have the most Order (and Blitz Order) cards out of the five great nations. \\\'\\\'\\\'Stoicheia\\\'\\\'\\\': What both of their current ride-lines is that they both seek to build a field by calling cards from the deck and/or drop zone. This seeming focus on the deck is also shown on being able to manipulate the top cards of it or sending opposing rear-guards to the bottom of the opponent\\\'s. They have the most effects related to drive checks, be it needing to check specific cards or gaining extra drives which. \\\'\\\'\\\'Keter Sanctuary\\\'\\\'\\\': Toolbox with emphasis on Grade 3 units and being able to field units without losing too much card advantage by calling units from deck or drawing cards. They also seem to get more defense-oriented effects, or styronger ones, compared to the other nations. \\\'\\\'\\\'Brandt Gate\\\'\\\'\\\': Set Orders and controling the field by removing, temporarily or permanently, the opponent\\\'s rear-guard and supplementing that with effects that can either deprive the opponent. And as already noted in their description, they have a lot of units with low power in exchange for useful abilities. \'\'\'Lyrical Monasterio\'\'\': Basically a JackOfAllTrades thanks to their ride-lines having varied, but not necessarily incompatible, playstyles.

There\'s an heavier focus on sending and retrieving cards from the drop compared to the other nations and they also currently have the most Order (and Blitz Order) cards out of the five great nations. \'\'\'Stoicheia\'\'\': What both of their current ride-lines is that they both seek to build a field by calling cards from the deck and/or drop zone.This seeming focus on the deck is also shown on being able to manipulate the top cards of it or sending opposing rear-guards to the bottom of the opponent\'s. \'\'\'Keter Sanctuary\'\'\': Toolbox with emphasis on Grade 3 units and being able to field units without losing too much card advantage by calling units from deck or drawing cards.\'\'\'Brandt Gate\'\'\': Set Orders and controling the field by removing, temporarily or permanently, the opponent\'s rear-guard and supplementing that with effects that can either deprive the opponent.
#Lyrical monasterio ride lines full#
Also, worth noting is that both of their current ride-lines have conditions to reach (Final Rush and requiring X or more cards in the soul) in order to unleash their full power, making them more focused on the mid to late game. \'\'\'Dark Zone\'\'\': Again, this one is simple: Dark Zone\'s focus is on gathering cards in the soul and making use of them in various ways.\'\'\'Dragon Empire\'\'\': The description already says it: aggro tactics in combination with retire effects and (currently) exclusive access to the overDress mechanic.
