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Hearts card game strategies
Hearts card game strategies









hearts card game strategies

Ok, there are other similar combinations, but the odds are still miniscule, you'll never see them. There are only four such possible hands out of squillions of possible hands. Ok, you're not going to see a hand like that. Ideally, if you really want to try for the moon, you want all winners. Usually if even one opponent has a clue what you're up to then you're probably in deep doo-doo. Hearts players are usually both clever and cruel, and will delight in frustrating your moonshots.

#HEARTS CARD GAME STRATEGIES HOW TO#

To his credit he was an honourable player, he didn't tell the bunnies what I was up to and how to stop me during the play, although he made it abundantly clear in the postmortem, which was fair enough.ĭon't assume you'll get that much luck or kindness. He was justifiably deeply unhappy, as not only was my moonshot successful, but it also ended the game. The one non-bunny knew exactly what I was up to, but didn't have the cards to stop me. I ran the rest of the clubs which were by then all winners. One bunny kindly and voluntarily dropped the king of clubs on my ace, and that was it, game over.

hearts card game strategies

Now only the king of clubs to worry about. It also held, as the bunnies didn't want to take four hearts. I'd already copped the queen of spades and some hearts, and my moonshot try looked like yet another disaster, but I thought, what ho. One rare example: on one hand, after a few rounds, I hadĬ AQJx3 (but the king was still out there). One needs a lot of luck, and some kindness. Very occasionally one can swindle some bunnies. Including me, I can have my moments of crass stupidity. That's why they're good players! And without being able to pass inconvenient cards on to another player before the first trick is played, it's even harder. Maybe even before the cards are dealt: good players are always alert to someone trying to shoot the moon, and know several ways to stop them. Likely the other players will work out what you're up to even before the first card is played - just from your hand-on. You might think it's a long way down to the chemist but that's peanuts compare to space.sorry. I shouldn't be giving out helpful suggestions. I also hope you won't use them against me, but that's silly, of course you will.

hearts card game strategies

Here are a few of my thoughts, in particular about that most contentious of issues, shooting the moon. I've seen and heard a lot of nonsense while playing and about how to play this game. The hard part is judging the more common in-between cases: how many points should I be willing to take, and how many am I likely to take, and if I don't, what's the chance someone else will stop the moon.) (Noticing the "1" and "25" extreme-cases and playing them is easy. And it's not just about understanding one's own break point, and other people's, but also estimating what their psychology is - if their stop-the-moon decision is likely to be irrational you want to at least know in which direction they are irrational. But on BGA (or in a tournament) the score can change the break-point from 13 down to 1, or as high as 25! Or anywhere in between. I learned hearts as a money-game, and there the stop-the-moon tradeoff is easy: if I take 12 points or less I should stop it, 14 or more I shouldn't, and 13 is a toss-up. Depends on score, psychology, and the cards Holding the queen back makes people shy to play to stop the moon - once the queen is gone folks in 2nd and 3rd position (relative to mooner) will usually jump on anything where they might take a point.











Hearts card game strategies